PLAY

Destigmatology and design in general are complex and require both logical thinking and creative imagination in order to create successful and revolutionary outcomes. Many of the tools used to foster such innovation require play! This can include cards, role play, games, toys, improvisation, and more. Play is used to enhance collaboration, build empathy, heighten energy, and promote outside of the box thinking.

 

Not only can play be used throughout the design process, but play can also be one of the design goals and used as a tactic to create safe spaces where needed. Humor and laughter can make even the most intimidating of topics seem approachable. Additionally, the inherent set of rules that all games require create boundaries and set the parameters and tone of a space. Because of this, play can make a user feel comfortable where they may have otherwise felt uneasy.

 

PROJECTS USING PLAY:

• JEWISH QUEER YOUTH

• FIRST RESPONDERS

• CRITICAL CREATURE CARDS

• THE NO BARRIERS PROJECT

• CRAFTS GROUP FOR

   HOMEBOUND SURVIVORS

Critical Creature Cards use finger puppets, one of the ways in which it allows parents to feel more comfortable talking to their children about race and racism.

First Responders uses the mechanics and rules of a board game  to enable children to talk about what would happen in a natural disaster, without experiencing  the usual fear.